Gamehelpcannonades
Overview
Be the last Captain standing
Turn
First draw cards equal to 5 minus active ships, so if you have three active ships you will draw 2 cards
You then take 0-4 actions and can repeat the same action
Afterwards, discard cards so your hand size is player count +1 (so in a three player game, hand size is 4)
Actions
The actions are: Add, Shoot, Draw, Board
Add - add a ship facedown to your area so the colour and strength is secret, you cannot take this action if you already have 4 ships
Shoot - Pick a Cannonade card and declare an opponent ship card to attack, flip the opponent ship faceup and if the symbols match it is sunk otherwise it just remains faceup for a future attack by you or someone else
Draw - Reveal and discard a card from your hand to draw a replacement, if the discarded card had a Grin value, add this to the amount drawn, e.g. discard 1 card with 2 Grins, gain 3 cards in return
Board - This follows similar rules to Shoot, except using one of your faceup deployed Ships instead of a Cannonade card (This may be useful if you want to get rid of an opponent ship before a cannonade card is used on you) However, Ships only have one colour, Cannonades have two, so limits options
Grin
As mentioned, Grin can be used too boost the effect of the Draw action
Deployed Ships also use Grin when damaged or sunk
Single Grin causes 1 effect to happen, Double Grin causes two effects
The Grin effects are:
Draw a card
Cause the attacker to discard a card
Cause the attacker to reveal a ship (with the same rules for damaging a ship, which could cause that player to trigger Grin effects of their own)
Special Cases
On first round, no Shoot action can occur
If starting hand only has 1 or no Ship cards, a player can reveal them, discard all, and draw 5 new ones, this can be repeated if again they have 1 or no ship cards
When a player's final ship is destroyed, they are eliminated, in games of 3+ the attacker takes a card randomly from the hand of the eliminated player (or doesn't if the player had no cards)
As mentioned, hand limit is player count + 1, however this is active player count, so as players are eliminated the hand allowance will decrease (any amendments are made at the end of each player's turn if they hold too many cards, NOT at the point of player elimination)
Game End
The game can end in two ways
If you are the last player with at least a single ship deployed, you win!
If the deck runs out before this, a final stand off occurs
Whoever caused deck depletion looks through the discards and takes a single Cannonade of their choice
If deck depletion happened part way through a turn, that player ends their turn early
The next player in turn order takes a turn, but first they too get to take a cannonade of their choice from discard pile
This continues round the table until we reach the player who caused the depletion
When it reaches them, they also get a turn, but do NOT draw a cannonade card from the discard
If the player who drew the last card of the deck was NOT the active player (due to a Grin Effect) both player turns end prematurely and start the standoff from the player who triggered it
If the standoff causes a normal win, that player wins!
Otherwise, whoever has the most deployed ships wins!
If tied, the tied player with the most different ship symbols wins!
If tied, the tied player with most ships facing the same direction wins!
If tied, the tied player with the most hand cards wins!
If tied, the player who started the standoff (who may NOT be one of the tied players) wins!