Gamehelpdicepyramid
Overview
Dice Pyramid is an adventure dice game where you complete challenges to collect powerful relics that can be used to affect your dice rolls.
Objective
Collect the Ankh from the pyramid's treasure room to win the game!
Turn Structure
Roll all 5 dice.
Twice per turn, you can re-roll any number of dice.
You can use the ability of any relic you own anytime. A relic is discarded when used.
If your dice match the challenge of a room, you can take the pyramid card to your side and rotate it so the relic part is up. You canβt have more than 5 relics. If you obtain more, choose and discard down to 5.
If your dice match several challenges, you chose which one to complete. When you take a pyramid card, if it was the last card covering a room, that room is now open. Flip it face up. Next turn you can also attempt its challenge.
If at the end of the turn your dice do not match any challenge, discard a relic to start a new turn. If you donβt have any relics to discard, you lose.
When (if) you match the challenge of the Treasure Chamber, obtaining the Golden Ankh relic, you win.
Reading the cards
While both the rooms and the relic have a description that explains what the cards does, most of the card is used by the hieroglyphics that represent both the challenge and the relic ability.
They are easy to decipher, and the game is more fun when you use them.
Dice Values
- β, β, β, β, β and β means one dice with exactly that value.
- ? means one dice with any value. If it appears multiple times, each of them can be any value.
- β, π mean a dice with a specific value. If it appears multiple times, all of them must have the same value.
Actions
- β»: Re-roll: pick a dice and roll it again
- π: Flip: turn a dice upside down, a 1 becomes a 6, a 2 becomes a 5, etc.
- β: Add 1. A 6 does not become a 1
- β: Subtract 1. A 1 does not become a 6
Optional Rules
Power Relics, Small Backpack
You can use the relics every turn without discarding, but can only carry 2 of them
Exploring the Great Pyramid
This game plays a pyramid with 5 rows where the Treasure Chamber can be anywhere (except on the initial row).
Separate the Treasure Chamber and the Entrance, shuffle the remaining cards and separate 4 of them for the initial row, add the Entrance to them.
Shuffle the Treasure Chamber into the deck. Use the deck to build the 4 levels of the pyramid, then make the initial row with the cards you separated initially.
I know the way
Play with the pyramid cards face up. You can plan ahead knowing the challenges ahead of you.