Gamehelpdinogenics
New Arrivals Features and Changes from Core Game
Market Tokens Players now gain a Market Token when using the Site B Action Space. Discard up to 1 Market Token when you assign a Worker to the City Center to take one additional action. The additional action can be a repeat of an action already taken at the City Center.
Promotion Tokens Promotion Tokens are worth 1 reputation. When using the Time Share, take 1 Reputation Token that is on the board. If all Reputation Tokens have been claimed, you must instead take one from another player.
DNA Market and Discards The new DNA Market is one card space longer with a $3 discount on the final card space. When cards are discarded from the Site B action, they are now added to the DNA Market instead of the discard pile.
The Ferry The Ferry now grants $4 instead of $3.
Facility Changes
Triceratops Observatory – Immediately place a Triceratops into your park when buying this facility. During end game scoring, gain 1 VP per Triceratops in any park.
Medium Hotel – Now worth 2 VP during end game scoring.
Patent Center – Each time an opponent builds a facility or dinosaur that you have in your park, gain $1.
Park Mascots – Ability unchanged but is now a Park facility.
Petting Zoo – Each upkeep phase, gain 2VP per species in your park with at least 2 dinosaur meeples.
DNA Archive – During endgame scoring, gain 1 VP per species in the boneyard with at least 2 cards.
Stegosaurus Monument – All players immediately gain $1 per Stegosaurus you have in your park. During endgame scoring, gain 4 VP per stegosaurus in your park.
How to Play
DinoGenics is a worker placement game played over 7 rounds, during which each player will get to play 3-5 workers to the mainland to collect resources and create dinosaurs. Most activities in DinoGenics revolve around collecting DNA and building habitats for dinosaurs on each player’s personal island board. At the end of seven rounds (Seasons), the park with the most victory points is deemed the winner and acquires enough market shares to buy out their competitors.
Your Personal Dinosaur Park
Each player has a personal park island board where they will place dinosaurs, fences, and park facilities. A player may only place one dinosaur meeple or one facility tile in each square of the island board. Dinosaurs will inhabit the Park side (green), while facilities may be built on the Park side or Commercial Sector (gray). Each facility specifies which side it must be built on.
Visitors
Each Open Season tourists will want to visit a player’s dinosaur park. Being higher in Reputation allows a player to attract the largest number of visitors as well as send out workers before other players. Players gain one credit for each visitor their park houses at the start of the Season. Surviving visitors will award victory points during the season’s Upkeep Phase.
Workers
As the owner of a dinosaur park, players have complete control over where their workers are placed each Season. During each turn, players must place one worker on an unoccupied Action Space (circle) of the Mainland Game Board to collect or spend resources. Each player will have all their workers returned to them at the end of each Season.
Mainland Game Board
In addition to Action spaces, the Mainland Game Board holds the DNA Market where DNA may be bought and sold, and the Newsroom, where the current and upcoming Breaking News event is displayed. In seasons 2–7, a Breaking News event will become active, granting a boon or throwing a monkey-wrench into your careful plans.
Gaining Victory Points
Players gain victory points at the end of every Season based on the value of the dinosaurs and live visitors their parks contain, as well as certain facilities. It is therefore important not to fall behind of the competition in bringing new dinosaurs and facilities to your park!
Don’t wait multiple rounds for the perfect dinosaur if you can get a “good enough” one now! While not as prestigious, Mutants can be created with any 3 DNA cards and are a great way to buy yourself time to get the dinosaurs that you really want!
Scandal Tokens
Visitor Fatalities and other actions will gain you a Scandal. At the end of the game, each Scandal token a player has will lower their final score by six victory points. Certain Breaking News events as well as the Agency board action allow players to discard Scandal tokens.
Scandals may be scary but don’t overthink them! Activities that cause Scandals are a great way to pull ahead of your opponents. As long as you cover up the scandal by going to the Agency before the end of the game, no one needs to know about your shady past!
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OPEN SEASON PHASE (skip steps 1-4 during Season 1)
- 1. Determine player order based on reputation. A higher reputation is better. Ties are broken by number of undamaged facilities and credits, in that order.
- 2. Assign visitors based on player order.
- 3. Assign bonus visitors. The first player may take the first 2 visitors, and then starting with player two, each player may claim 1 visitor at a time in player order until no more bonus visitors or hotel spaces remain. (If playing with corporate bailout variant the first player bonus visitor advantage is removed)
- 4. Each player receives 1 credit per visitor in their park.
- 5. Draw a Breaking News Card and advance the news track. If applicable, resolve the event.
- 6. Draw a tile to the 2nd/3rd/4th facility stacks in the City Center. If a stack ever empties during play, immediately draw a tile for it.
- 7. In player order, place one worker per turn until none remain.
RAMPAGE CHECKS
- Check when placing a dinosaur and in Upkeep after feeding.
- A dinosaur will rampage only once in Open Season & once in Upkeep.
A DINOSAUR WILL RAMPAGE IF:
- Its pen is too small or not fully enclosed (exception: brontosaurus).
- Two or more species share the same habitat (exception: ankylosaur).
- A brontosaurus is penned, or another species can access its open space.
- A pterodactyl isn’t in a biodome.
- A carnivore is not fed the required number of goats during Upkeep.
Structure Damage
- Facilities are targeted first, then fences blocking the most direct route to a board edge.
- Damaged hotels result in visitor death. Take a Scandal for each death.
- The Visitor Center is repaired immediately but costs an extra Scandal.
UPKEEP PHASE
- Feed all carnivores. You may not choose not to feed a carnivore if you have goats to do so. (Optional) Feed Mutants: Each one may be fed 2 Goats to place a new mutant.
- Check for rampage conditions, and roll if necessary. Tyrannosaurus: Rolls two dice. Raptor: Slash results also cause visitor fatality.
- Gain 3 VPs for every two visitors that is still alive.
- Return all visitors to the general supply.
- Gain VPs from dinosaurs and facilities.
- Gain resources from dinosaurs and facilities. Stegosaurus: Gain 1 credit for each stegosaurus in your park. Food Court: Gain 1 credit for each hotel in your park. Goat Farm: Gain 1 goat.
- Return workers to each owner’s park.
- Continue to the next Open Season (or End Game Scoring).
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END GAME SCORING
1. Facility points (if undamaged), plus end game bonuses:
2. Dinosaur Variety
- For every unique species in a valid habitat, gain 3 VPs.
- Reminder: A brontosaurus isn’t in a valid habitat if another species is un-penned at game end.
3. Score Credits
- Each player scores 1 VP for every 3 credits they have.
4. Score DNA cards
- Each player scores 1 VP for every 2 DNA cards in their hand.
5. Deduct Scandals
- Remove 6 VPs for each Scandal token.
In case of tie, the player with the highest reputation wins!