Gamehelpflowers
Arrange the values strategically to score with the colors.
Goal of the game
Strategically plant colorful flowers in your garden to score the most points for each color group. Only flower groups with 5+ connected cards of the same color score points. Careful placement is needed or you may lose points - incomplete number groups will set you back. Attract butterflies to their favorite color for bonus points!
Components & Setup
There are 108 cards, 27 in each of 4 colors: Yellow, red, blue, green. Cards are numbered 1, 2, 3 or 4 in each color.
Here is the breakdown:
- Number 1's: 3 cards per color
- Number 2's: 6 cards per color
- Number 3's: 8 cards per color
- Number 4's: 10 cards per color, three of which have a butterfly
The game begins with 2 or 3 stacks of randomly-shuffled cards, based on the number of players, and 1 random flower card in each player's garden to get them started. One stack remains facedown, while the top card of the other stacks is flipped up.
Game play
1. Pick a card from one of the stacks.
2. Place the card either
- Next to a card already played, touching on at least 1 edge.
-OR-
- On top of a card already played.
Always bear in mind that only color groups of 5 will score points at the end and incomplete number groups will cost you points.
~ COLOR GROUPS are 5+ adjacent cards of the same color.
~ NUMBER GROUPS are cards of the same number, regardless of color. A number group is complete when it contains EXACTLY the same number of cards as the card value - no more, no less. There must be:
~ Four '4's
~ Three '3's
~ Two '2's
~ One '1'
End of the game
When a player draws the last card from one of the 3 stacks, they finish their turn then the game ends immediately. Each player's flower garden is now scored.
Scoring
1. First, you must remove all cards from your garden that don't form a perfect number group. LOSE 1 POINT PER CARD REMOVED.
~ EXAMPLE: you started a group of 4's, but only planted three of the 4's. You must remove the three you planted - the whole group.
~ EXAMPLE: you planted a group of 3's but there are five 3's instead of three 3's. You must remove ALL five of the threes - the whole group.
~ EXAMPLE: you planted a 2 on top of a 4, hoping to finish the 2's before the end of the game, but you didn't finish it - there's only one 2. You must remove the 2 AND THE CARD BELOW IT.
2. Score 1 point for each card in a color group of 5+. You only score visible cards - covered cards do not score points.
3. Gain 1 point per Butterfly adjacent to a card that's the same color as the butterfly.
~ Example: 1 point if the green butterfly (on a yellow card) is adjacent to a green card.
IMPORTANT :
The written values are not points. It's always 1 point per card!
SUMMER VARIANT
Each player receives a plain purple start card in their garden instead of beginning the game with a random flower. During the final scoring you will only score for color groups that connect to the purple start card. You may never cover the purple card.
SOLO MODE
All placement and scoring rules are the same. You have 2 draw stacks to take from - one face-up and one face-down. After you take a card (from either stack) and plant it in your garden, the top card of the face-up stack is discarded. The game ends immediately once 1 of the stacks is empty.
Score:
10 points or less = Beginner
11-17 points = Apprentice
18-25 points = Expert
26+ points = Master
EACH WEEK YOUR SCORES IN SOLO MODE WILL BE AVERAGED AND POSTED TO THE WEEKLY FLOWERS LEADERBOARD.