Gamehelplegendraiders
Overview
Discover legendary places and artifacts to score the most points and be the first to complete your 6th discovery
Turn
On your turn, first roll the dice
Then either:
Prepare for Expeditions
OR
Go on Expeditions
Roll the Dice
First, roll the dice and:
Draw 1 Tool Token, if you already are at capacity of 6, choose which to discard after drawing
Every Player flips their torches, this means lit torches become unlit and unlit torches become lit
Score an extra victory point for each discovery claimed this turn
After the result of the dice is resolved, move on to your main action
IF YOU FORGET THIS, THERE IS A PENALTY, AND YES BGA IMPLEMENTS THIS!
Prepare for Expeditions
Pick a column on the Headquarters Board and take everything there (1 Discovery Tile + 2 Tools)
You may hold a maximum of 3 Discovery Tiles and 6 Tools, as such, if after drawing you are over this limit, you may discard old or new components to get down to the limit
Go On Expeditions
First, take a visible or blind expedition card
Optionally, you can then complete up to 3 discovery tiles on your player board if able
To complete a discovery tile, you must have the required tools it asks for, a Lit Torch is wild
After proving its completion, move the used tools into the bag and the tile onto the lower half of your board face down
Score 1 VP for each coin shown on your board
Each character has a favourite tool, score 1 VP per instance this tool was used, excluding wild Lit Torches
Remember to add a point if you rolled the coin at the start
Repeat this up to 2 more times as you wish for each discovery tile you wish to process
Game End
The game ends when a player completes their 6th discovery, then the current round concludes as normal
It is possible to have up to 8 discoveries, as you can complete up to 3 on a turn, and 5 + 3 = 8
Mission cards score if you have that combination of symbols on your completed discovery tiles, and each discovery tile can be allocated to as many missions as you wish
Discovery cards can be used towards Missions in addition to the Discovery Tiles
Still held dice cards are worth 1 VP, or can be used during game to change the roll to whatever you wish
Ties are resolved by whoever was most recent to play