For tips on how to play marram, see Tips_marram
How to play
Marram Classic
- Each turn, a player must do the following twice:
- place a tile; or
- flip a tile.
Place a tile
- When placing a tile, all the features of adjacent tiles must match: grass tufts, sand, orange snakes, blue snakes and worms.
- If there are any remaining in their supply, a player may optionally place a welly boot on a feature of the placed tile.
- If the tile placement completes a feature, that feature scores for the player with the most welly boots on it.
- All welly boots from completed features are returned to their respective players.
Flip a tile
- A player may only flip a tile if they have at least one remaining shovel in their supply.
- Flipping a tile expends a shovel from the player's supply.
- The player selects a tile with a shovel symbol on it and turns it over in place.
- If there are any welly boots on the flipped tile itself, they are removed from the game.
- The tile is then realigned, if necessary, so that its features match with the adjacent tiles.
- If more than one rotation is possible, the player may choose.
- The player may then optionally place a welly boot on a feature on the tile.
- Any features completed as a result of the flipping are scored, including those from welly boots just placed.
- Welly boots from completed features are returned to their owners.
Marram Pitchfork
- Same as classic, except with using pitchforks for claiming the creatures.
- A completed creature will disappear from the board, making it much easier to complete grass tufts and sand mounds.
- Pitchforks will be returned to their owners for each completed creature.
Scoring
Marram Classic
Completed features
Type of feature
|
Conditions
|
Scoring
|
Orange snake
|
Must have two ends.
|
1 point for each end, plus 1 point for each middle segment.
|
Worm
|
Must have two ends and one saddle.
|
2 points for each end, 2 points for the saddle, plus 2 point for each middle segment.
|
Blue snake
|
Must have one head, one tail and at least one middle segment.
|
3 points for the head, 3 points for the tail, plus 3 points for each middle segment.
|
Freak beasts
|
Any worm or snake that fails to meet its species criteria
|
3 points.
|
Grass tufts
|
(Must be completely surrounded by sand)
|
5 points per bulge, plus 5 points for each gold coin and 3 points for each silver coin.
|
Sand mounds
|
(Must be completely surrounded by grass)
|
5 points per bulge, plus 4 points for each flower.
|
Marram Pitchfork
Completed features
Type of feature
|
Conditions
|
Scoring
|
Orange snake
|
Must have two ends.
|
1 point for each end, plus 1 point for each middle segment.
|
Worm
|
Must have two ends and one saddle.
|
2 points for each end, 2 points for the saddle, plus 2 point for each middle segment.
|
Blue snake
|
Must have one head, one tail and at least one middle segment.
|
3 points for the head, 3 points for the tail, plus 3 points for each middle segment.
|
Freak beasts
|
Any worm or snake that fails to meet its species criteria
|
3 points.
|
Grass tufts
|
(Must be completely surrounded by sand)
|
3 points per bulge, plus 4 points for each gold coin and 2 points for each silver coin.
|
Sand mounds
|
(Must be completely surrounded by grass)
|
3 points per bulge, plus 3 points for each flower.
|