Gamehelpmojo
Overview
Have the LOWEST score.
Turn
Place a card from your hand onto the previously played card. If your card is ...
lower value, end your turn.
higher value, draw a new card then end your turn.
same value, play again.
Card Distribution
8 blue cards (4 per 0 and 1 value)
15 green cards (5 per 2, 3 and 4 value)
18 yellow cards (6 per 5, 6 and 7 value)
21 orange cards (7 per 8, 9 and 10 value)
16 red cards (8 per 11 and 12 value)
Round End
When a player has three cards or fewer at their turn end, they trigger round end. (If there are two players, "two or fewer cards".)
That player places their remaining cards facedown in front of them.
The remaining players continue to play, but if anyone else reaches three or less cards they do the same.
If it comes round to a player with no hand cards, they instead reveal a facedown card.
When a player reveals their final facedown card, this is the end of a round and that player takes the Mojo card. Then all players reveal their remaining facedown cards.
Round Scoring
Your score is calculated with the cards in front of you and with the cards in your hand.
Out of all of these, for each color take your highest number, then add together your highest value of each color and this is your score.
If you hold the Mojo and your score is the lowest score or equal to the lowest score, then score 0 points instead of your calculated score.
If you hold the Mojo and someone else has a lower score than you, gain 10 points to your score.
Turn the Mojo to the 0 or +10 side as rewarded, then place it back in the center to start a new round (this determines turn order).
Unless the game end is triggered, play a new round.
Game End
The game ends when a player reaches or exceeds 50 points.
The player(s) with the lowest points, wins!