Gamehelppolis
For tips on how to play polis, see Tips_polis
Game play
Development Actions
Create Hoplites
- Only in one polis per turn.
- Pay 1 metal (or silver) per hoplite.
Create Galleys
- Only in one polis per turn.
- Pay 1 wood (or silver) per galley.
- Place galleys in an adjacent sea territory (see arrow).
Create Merchants
- Only in one commercial city per turn
- Pay 1 wood (or silver) per merchant.
- Place merchants in Trade Port.
Military Actions (cost 1 Prestige)
Move Hoplites
- Destination territory of all hoplites has to be the same.
- Each unit is moved separately (via land or sea territories, but not both).
- Territories controlled by opponent (with greater number of units) block movement.
Move Galleys
- Destination territory of all galleys must be the same.
- Each unit is moved separately (only sea territories).
- Territories controlled by opponent block movement.
Besiege Polis
- Player has to control territory with at least as many hoplites as polis has Fortification.
- Throw the die:
- If the result is higher than/equal to Fortification:
- Take Polis Tile (with all projects).
- Receive Prestige (= Fortification).
- If the result is lower than Fortification:
- Attacker loses 1 hoplite.
- If polis is owned by opponent, it loses 1 Population Cube.
- If the result is higher than/equal to Fortification:
Collection
- Must own polis in region.
- Take resources corresponding to the number of hoplites from the region placed in the Tribute Box.
- Place disc to show the region exhausted and return hoplites. No Prestige cost for action in home region.
Political Actions
Trade
- Move one merchant via free trade route to a Foreign Market and place it on available shipload:
- Goods exchange (goods for wheat / silver).
- Then increase market value.
- Roll die.
- Move the marker right.
- Purchase (silver paid for wheat).
- Then decrease market value.
- Roll die twice.
- Use the higher result to move the marker left.
Move Proxenos
- Movement via land or sea territories.
- Must bribe each enemy unit with 1 silver (not to the opponent).
Redeem Proxenos
- Pay 2 silver to opponent.
- Place Proxenos in capital.
Instigate Civil War
- Proxenos needed;
- Action costs 2x Base Population (neutral polis) or 3x current Population (owned by opponent).
- Receive Prestige (= Population bribed, not amount of money spent).
Battle
- If 8 or more units are in a territory after player's turn:
- Attacker plays 2 cards, defender tries to match formations.
- Card pairs are then compared:
- Not matching:
- Defender loses 1 unit,
- Attacker gains Prestige on card.
- Matching:
- No loss for defender
- Attacker gains Prestige difference if their value is higher.
- Attacker draws 2 cards;
- Defender draws one less card for each loss suffered (maximum 2).
- Not matching:
- The battle ends if:
- There are not enough cards are left in the Combat Card deck.
- One player retreats (and pays 1 Prestige to opponent).
- One player has less than 2 units left.
End of the Round
Projects
- All projects are completed, and award immediate Prestige.
Supply
- Player must pay wheat = total of Population Cubes.
- If insufficient, the difference is either paid with Prestige, or poleis are discarded.
Growth
- Increase Population in poleis with wheat (1:1). Optional.
- Heed Maximum Growth and Population Maximum.
Megalopolis
- 1 Prestige is awarded for every polis exceeding the Base Population.
Storage
- Halve amount of oil, wine, and wheat in storage (rounded up).
- For example:
- Before: 3 oil, 5 wine and 7 wheat.
- After: 2 oil, 3 wine and 4 wheat.
- For example:
Phoros
- Exchange Prestige for silver (1:1). Optional.
Preparations for the next Round
- Move round marker one space to the right.
- Remove all discs from Tribute Boxes.
- Place merchants back in Trade Ports.
- Place 3 new Project Tiles (discard remaining tiles).
- Draw new Event Card.
End of Game Conditions
- A player cannot supply enough wheat/Prestige to feed their capital.
- A player does not have any Prestige left after “End of Round” phase.
- The fourth round (5β) has been finished.
Final Score
- Total of Population Cubes in all poleis, plus
- Current Prestige, plus
- ”Prestige for Posterity” (on project tiles).
Summary sheet
See Tips_polis.