Gamehelpsurvive
Goal: Escape the island to one of the surrounding four corner pieces of land.
Gameplay: Each turn you have three actions. You can move one of your meeples or you can move an entire raft as long as you have control of it. You can also move empty rafts towards you. Once your turn is over, you flip a tile. The first tiles must be the sand tiles. Once they are all gone, you can then flip a forest. Once there are only mountains left, they can be turned over, but these are the deadliest tiles.
Each time you flip a tile, you will either summon a creature or gain an ability. Abilities can be played at any time during your movement phase.
Abilities include the moving a raft or swimmer 1-2 spaces (free move), rolling the creature die, moving a creature, or repellent (used when a creature attacks you).
Game ends when all survivors have reached safety or three volcanoes have been revealed.
Tiles with Effects
- Green Creature: Place a Shark on this space. If all Sharks are on the board, move one onto this space. Tile distribution: x3 Beach, x3 Forest
- Blue Creature: Place a Kaiju on this space. If both Kaijus are on the board, move one onto this space. Tile distribution: x3 Beach, x2 Forest
- Raft: Place a Raft on this space. Tile distribution: x1 Beach, x3 Forest
- Whirlpool: Remove from the board all the Elements (Adventurers, Creatures, and Rafts) occupying this space and all adjacent Water spaces. Tile distribution: x2 Forest, x3 Mountain
- Volcano: Remove from the board all the Elements (Adventurers and Creatures) occupying this space. Leave the volcano faceup on this space. It is no longer accessible. Reminder: When a 3rd Volcano is revealed, the game ends! Tile distribution: x4 Mountain
Tiles with Abilities
- Paddles: Move an empty Raft or one that you control 1 or 2 spaces. Tile distribution x2 Beach
- Dolphin: Move one of your Swimmers 1 or 2 Water spaces. This movement can end on land or on a Raft. Tile distribution x3 Beach, x1 Forest
- Dive: Move any Creature on the board to any empty Water space. Tile distribution: x2 Forest.
- Creature die: Roll the die and move the corresponding Creature according to their Movement rules. Tile distribution: x2 Beach, x2 Forest
- Repellent: You can use this Ability any time when one of your Adventurers is on the same space as a Shark or a Kaiju. Remove the Creature from the board. Tile distribution: x2 beach, x1 Forest