Gamehelpthirtyone
Objective
Score the most points to avoid losing lives.
Game play
Select 1 action each turn:
- Swap 1 card in hand for 1 face-up card.
- Swap all cards in hand for all the face-up cards.
- Pass for the remainder of the round and keep the cards you have.
Scoring
Same Suit
- 2 or 3 cards.
- Add the values:
Rank A K Q J 10 9…2 Value 11 10 9…2
Same Value
- Must be 3 cards.
- Always scores 30.5.
Turn end
A player loses a life with:
- < 21 points, or
- ≥ 21 points & lowest or tied lowest score.
Options
Number of players
2
3
4
5
6
7
8
Number of lives
2
3
5
Rule set
Schwimmen
- A commerce game using a piquet pack.
Blitz
- A draw and discard game using a standard deck.
Custom
- Table creator can customize variant options.
Exchange mechanism
Commerce
- May exchange 1 or 3 cards with face-up cards.
- If all players consecutively pass, all face-up cards are replaced.
Draw and discard
- Draw from the deck or discard pile, then discard.
- Cannot discard the same card taken from the discard pile.
Three of a kind
Fire
- Three of a kind: 30.5 points.
- 3×A: 32 points.
Three of a kind
- Three of a kind: 30.5 points.
Disabled
Remove 2 to 6
Dealer hand exchange
- Dealer may exchange their hand with 3 cards from the deck before play begins.
- Draw and discard variant: exchanged cards are shuffled into the deck.
- Commerce variant: exchanged cards are used as the initial face-up cards.
Hand tiebreaker
- Suit (for regular hands) or the rank (for threes of a kind) breaks hand value ties.
31 affects all other players
- Round end by closing or 31: player with the lowest hand value loses a life.
- Round end by Fire: all players except the winner lose a life.
Closer rule
- Tie with the round closer: closer wins the tiebreak.
- Closer's score is the sole lowest: loses 1 more life.
Points limit
- Round end: players with ≤ 20 points or lowest score > 20 lose 1 life (except the winner).
First turn close limit
- Non-dealers cannot close the round during their 1st turn.