Gamehelptrailblazers
Overview
Gain the most points over 4 rounds
Start of Round
In the first three rounds only, after hand cards are dealt, each player picks one of their three camp cards to use this round
Turn
The round is made up of three turns
Each turn, you choose two cards from your hand to play, then pass the rest of your hand on to the next player (Left 1/3, Right 2/4)
After the three turns, you will have two cards left which will just be discarded
Card Placement
Cards may be played orthogonally adjacent to or overlapping other cards
Camp cards cannot be overlapped
Trails are NOT required to match or be continuous
In-Game & End-Game Goals
There are four goals randomly created at the start, two for in-game and two for end-game
In-game goals can be claimed during the game, multiple players can claim the same goal but ensure to mark when they were claimed as earlier claims score more points, goals scored at the same time score the same rank, once all the ranks of a goal are claimed no more claims can be made
End-Game goals are scored in a similar fashion, except these are scored at end of fourth round and will typically be ranked on how well you did something, rather than when you did it
Game End
The game ends at the end of the fourth round
In-Game and End-Game goals are scored based on the player rank on them
Each Camp will score its colour/type loop
Each Camp is only interested in ONE route type
Brown Hiking / Orange Biking / Blue Kayaking
A Route only counts as a Loop if it begins and ends at the Camp i.e. one clear exit and one clear entrance
Each Camp can house multiple Loops
Each loop scores based on each Trail Marker feature it passes as you'd travel it, if you pass a feature twice, count it twice
The player with the most points, wins!
If tied, the player who achieved the most goals wins!
Trail Scoring (TLDR)
Tiles are only scored if they're part of a completed trail beginning and ending at the camp of it's color.
Score 1 point for each 1x1 (half a tile aka "Trail Marker") a trail passes through (if it passes through multiple times, each time is worth a point)
(^ One 2x1 tile can generate multiple points)
Since we're adding attribution here, apparently, this TLDR is partly brought to you by sl8rgames (with many thanks to jestaoz who made this all clear)