Board Game Arena Team Contact us
DrClick
- Place the board in the center of the table. -
Is the - Once upon a time - for boardgames.
Is the - Once upon a time - for boardgames.
Draasill
If at first you don't succeed, it's because the Dungeon Master hates you.
xate
Will Cook For Boardgames
(literally)
(literally)
LeifGo
Champion of bad dice rolls
p1ngouiin
BGA lead system administrator, DevOps, (board)geek, and biker ✌
lordalx
give me more time to play, I have too many choices, and to choose is to give up
BROT42
BROT42 needs some time to think
thoun
BGAddict
Lymon Flowers
We don't stop playing because we grow old; we grow old because we stop playing. But my artery disagree with that.
Community moderators
Tendion
Will travel for boardgames.
matte_segel
«╬♣
MegaRedSSJ3
Board game collector and regular player.
Gilbert of Talagbar
I prefer turn based tables.
Lukasz83
I speak Polish and English.
The Cereal Killer
Power Resides Where Men Believe It Resides.
Gilson Segundo
Conheça a Boar Games:
www.boargames.com.br
www.boargames.com.br
theroguebard
Games are fun. I like games.
decimalpwo
来跟大佬们学习学习
Board_game_hat
Trying board games on for size in Edmundston NB 🇨🇦. Invite me to play Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy anytime, or any game really but give me a play or 2 to learn it and I will ask for a rematch.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
Game developers
ufm
Games developed: 31, Schnapsen, Sherlock 13, Park Life, Fruit Picking, La Marche du Crabe, Knockout Whist, Dominoes, Greasy Spoon, Blot, Yahtzee, Minhwatu, Tranquility: The Ascent, Mighty, HUND, Lunar, Lepidoptery, Sevens, Coupell, Nylon-ppong, Hawaiian Hanafuda, Écarté, Stonks, Onda, Pyrga, Regidice, Farkle, 42, Bacon, Diamonds, Hearts, Pier 18, Blackjack, Toepen, The Brambles, Spring Cleaning, Orchard, Nain Jaune, Hoola, Dou Dizhu, Two-Ten-Jack, Go-Stop, The Last, Shut the Box, Bahama Taxi, Regicide, Hanamikoji, Poker Dice, Gin Rummy, Five Three Five, Power Vacuum, Gomoku, Narabi, Art Thief, Sergeant Major, Ludo, Fibonachos, Forage, Pinochle, Heckin Hounds, Paint the Roses, Nap, Cradle to Grave, Claim, Resist!, Tumbleweed, Yokai Septet, Big Two, Mia, Euchre, The Fox in the Forest: Duet, Expressions, Twin Palms, Tiến Lên, German Whist, ECK, Enemy Anemone, Grove, President, Ice and the Sky, Sasaki, Rummy, Dobro, Pescado Novo, Dungeon Rummy, Pente, Baby Dinosaur Rescue, Spite and Malice, Golf, Kings in the Corner, Crisps, Canasta, Yaniv, Go Fish, Cucumber, Cheez-Tricks, Dickory, Sail, Briscola, Roppyakken, Seotda, Open Face Chinese Poker, Qu4to, Lure, For Northwood!
A floating octopus adorabilis
Moof
Games developed: Pandemic, It's a Wonderful Kingdom, Pyramido: Forgotten Treasures, My City, Khiva, Dobble Connect, Capybara'n'Capybara, Oriflamme, Faraway, Kado, Gang of Dice, Solstis, The Number, Zenith, Jekyll vs. Hyde, My City: Roll & Build, Ekko, Roll'n Bump, Mojo, Pocket Cats, Middle Ages, Dracula vs Van Helsing, Umbrella, Betta, The Vale of Eternity, Lost Seas, Dicy Cards, 12 Chip Trick, Giraffe Raffe, Blood Rage, Captain Flip, Panda Spin, Vaalbara, Small World, Perfect Words, The Yellow House
Tisaac
Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.
Games developed: The Crew: Mission Deep Sea, Santorini, Ark Nova, Welcome To, Altered, Number Drop, Marrakech, Rauha, Concept, Planet Unknown, Simplicity, Scythe, Papayoo, Caverna, The Crew, Heat: Pedal to the Metal, Agricola, Coal Baron, Alhambra, Barrage, Yin Yang, Ancient Knowledge, Nidavellir, Gold’n’Crash, Memoir '44, Kingdom Builder, Akropolis, BANG!, Federation
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.
Een
-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --
Games developed: Secret Moon, Saboteur, The Werewolves of Miller's Hollow, Elfenland, Eminent Domain: Microcosm, Tokaido, Diam's, Terra Mystica, Koi-Koi, CuBirds, Chess, Uncle Chestnut's Table Gype, Outlaws: Last Man Standing, Jaipur, Sushi Go!, Checkers, Tobago, Lines of Action, Gomoku, Ginkgopolis, Targi, Puerto Rico, Tablut, Color Pop, Red7, Djambi
Do you mean rules have to be explained _before_ playing?-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --
stefano
Games developed: Verona Twist, Tinners' Trail, Mercado de Lisboa, Empire Plateau, Zooloretto, My First Castle Panic, Sushi Go Party!, Pyramid Poker, Stockpile, I'm The Boss, Herooj, Little Factory, Guile, The Gnomes of Zavandor, Samarkand, Balloon Pop!, Morocco, Queens & Kings... A Checkers Game, Dice Theme Park, BuyWord, Rainbow, Senshi, Break the Code, Can't Stop Express, Isle of Trains: All Aboard, The Mother Road: Route 66
Mogri
Games developed: Gaia Project, Harvest, The Great Split, Spots, Art Decko, Strawberry Sunset, Space Station Phoenix, Astra, Beyond the Sun, Mini Rogue, It's a Wonderful World, Caper: Europe, Blue Skies, Maracaibo, Jump Drive, Villagers, No Thanks!, Envelopes of Cash, Arctic Scavengers, Cosmoctopus, Streets, Daybreak
Developer of Gaia Project, Maracaibo, It's a Wonderful World, and other BGA adaptations. Send me a message if you're looking to adapt your game!
n_e_s_s_u_n_o
Games developed: Vault: A Solitaire Dice Game, Hens, Rolling Pins, Resolve, Block Arena, Vault: A Den of Thieves, Shifting Stones, Dance of Muses, Diceathlon, Inverted Dice, Panic Lab, Micro Midgard, Zefiria, Xxung, Geek Out! Masters, Nacho Pile, Micro Dojo, Zuuli, Lines of Action, GrumbleStone, Pugs in Mugs, Belladone Bluff
tchobello
Rock you like a hurricane
Games developed: Le Roy des Ribauds, Machiavelli, Tichu, Sensei, Linx, Expedition: Northwest Passage, Room 25, Legends of Hellas, Orion Duel, Takenoko, Khronos, Boomerang: Europe, Caïrn, Beer & Bread, Origin, Egocentric World, War Chest, Duck & Cover, Dungeon Twister, Boomerang: Australia, Worldwide Tennis
Here I amRock you like a hurricane
Victoria_La
Games developed: Madeira, Ultimate Railroads, Battleships Pencil & Paper, Kingdomino, Hive, Century: Spice Road, Lewis & Clark, Eminent Domain, Isaac, Tapestry, Russian Railroads, Signorie, Kabaleo, Patchwork, Nippon, Khronos, Dungeon Petz, Dragon Line, Terraforming Mars, Origin, Eminent Domain: Microcosm
I enjoy playing boardgames and also develop them for BGA in my spare time
darhf
Games developed: Mech A Dream, Terraforming Mars, Lost Explorers, Nanatoridori, Next Station: London, Qawale, Splendor, Slide, CATAN, Next Station: Tokyo, Res Arcana, Mega Jackpot, 7 Wonders Architects, Color Flush, Next Station: Paris, Living Forest, The Guild of Merchant Explorers, Photosynthesis, Looot, Stella – Dixit Universe, Survive The Island
Kayvon
If you're a publisher looking for a slick implementation, send me a message.
Games developed: It's a Wonderful World, Caper: Europe, Maracaibo, Jump Drive, Villagers, Envelopes of Cash, Arctic Scavengers, Cosmoctopus, Streets, Daybreak, Gaia Project, Harvest, The Great Split, Spots, Art Decko, Strawberry Sunset, Space Station Phoenix, Astra, Monster Factory, Mini Rogue
I develop games on BGA!If you're a publisher looking for a slick implementation, send me a message.
LeSteffen
Games developed: Splito, Timeline Twist, Kami, Dead Cells, Farm Club, D.E.I.: Divide et Impera, Inori, Loco Momo, Sagani, Norsemen, Citadels, Tiny Turbo Cars, Battle Spirits Saga, Codex Naturalis, Evergreen, Word Traveler, Carcassonne: Hunters & Gatherers
Mistergos
Games developed: Hadrian's Wall, Chakra, Age of Civilization, DIG UP Adventure, Trekking the World, Clash of Decks, Volto, Room 25, Trek 12, Ticket Gagnant, Rallyman: GT, Super Fantasy Brawl, Architects of the West Kingdom, Mythic Battles: Ragnarök, The Crew, Anachrony
MarkSteere
My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/feCAeKxyxD
Games developed: Rive, Hadron, Mod Ten, Icebreaker, Fractal, Coins, Zola, Redstone, Diablo, Silo, Cephalopod, Herd, Dodo, Oust, Impasse, Gopher
Think outside the shrinkwrap.My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/feCAeKxyxD
Galeelox
Games developed: Potions of Azerland, Scriptoria, Gosu X, Eternitium, Almadi, Small Islands, Amalfi - Renaissance, Odicey, Yokai, Sahwari, Ratjack, Rainforest, Flowers, Maps of Misterra, Open Season
vincentt
Games developed: Number Drop, Ark Nova, Agricola, Caverna, Nidavellir, Barrage, The Builders: Antiquity, Memoir '44, Scythe, Dice Forge, The Crew: Mission Deep Sea, Altered, The Builders: Middle Ages
Let's roll :)
jordijansen
Developer of BGA games
Looking to get your game on the platform? Feel free to contact me for more info!
Games developed: Sky Team, Festival, Dog Park, Cartographers, Canvas, Fromage, Quibbles, Exploding Kittens, Stonespine Architects, Crypt, Forever Home, Orléans
Avid BoardgamerDeveloper of BGA games
Looking to get your game on the platform? Feel free to contact me for more info!
apollo1001
Games developed: Tapestry, Sapiens, Happy City, Buttons, Potion Explosion, Nine Men's Morris, Veletas, Keyflower, Exploration: Warzone, Trio, Carcassonne, Mammalath
Mizutismask
Games developed: Seasons, New York Zoo, Superstore 3000, Expeditions: Around the World, Inside Job, Spot it, Harmonies, Get the MacGuffin, Festi’vibes, Just Desserts, Nimalia
firgon
developpeur BGA si l'occasion se présente. Contactez-moi.
Games developed: Colorado, Gold’n’Crash, OASIS New Hope, Treos, Rauha, Boreal, Dice Hospital: ER – Emergency Roll, Planet Unknown, Hydroracers, Forest Shuffle, Flowers: A Mandala Game
Auteur de jeux en herbe, Hydroracers ici. Etdeveloppeur BGA si l'occasion se présente. Contactez-moi.
Sourisdudesert
Games developed: Donuts, Race for the Galaxy, Abalone, Lost Cities, Hack Trick, Alhambra, Dungeon Twister, Carcassonne, In The Year of the Dragon, Stone Age
Let's be serious: it's a game.
A-dam
Games developed: Marram, Yahtzee, Circle of Life, The King's Guild, Wastelandia, Blooms, Mattock, Penny Press, Medo, Hypnosia
pikiou
Games developed: Sobek, Metromania, Gear & Piston, Lords of Xidit, Tournay, The Palaces of Carrara, Quoridor, Quantum, Time Masters
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^
hersh
Games developed: Chocolate Factory, Marco Polo II: In the Service of the Khan, The Voyages of Marco Polo, Piepmatz, La Granja, Obsession, Dragon Castle, Tiny Farms, For Sale
GTSchemer
Games developed: Strands, Lielow, Rift Valley Reserve, Challengers!, Roll Into Town, Ghost At Home, Go Goa, EKONOS, SETUP
Archduke
Games developed: Rest In Peace, Karvi, Crime Zoom: A Dirty Objective, Botanicus, Polis: Fight for Hegemony, A Feast for Odin, Skull, Abyss
Rashly grab a demo for tabletop play (9)
BanBan
Games developed: Gnome Hollow, Finca, Maatatahay, Dédale, Trailblazers, Bunny Boom, Unrest, Stalk Exchange
DrKarotte
Games developed: The Ruhr: A Story of Coal Trade, Solo, Big Time Soccer, Ice Cold Ice Hockey, Sapiens, Stir Fry Eighteen, GORami, Skat
Stets auf der Suche nach frischem Löwenzahn...
VinceS
Games developed: Spades, That's Life!, Connect6, Hugo, Vulture Culture, Murus Gallicus, Piraten kapern
Volker78
Games developed: Haiclue, Thurn and Taxis, Turn the tide, Pingimus, Elfenland, Rage, El Grande
MathCT
Games developed: SpellBook, Mythic Battles: Ragnarök, Undergrove, Biomos, Let's Go! To Japan, Let's Catch the Lion!, High Season
Lunalol
Games developed: Unconditional Surrender! World War 2 in Europe, Quirky Quarks, Age of Champagne, The Great American Fox Hunt, Space Empires: 4X, Talon, Quartermaster General: East Front
XCID
Games developed: Boomerang: USA, Boomerang: Europe, Schrödinger's Cats, Boomerang: Australia, Imhotep, Lucky Numbers, Fai-fo
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)
Sir Heo
Games developed: Tikal, Glass Road, Mandala, That Time You Killed Me, Architects of Amytis, Hadara, Mexica
bennygui
Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé les adaptations BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark, Earth, GOLDblivion, Romi Rami et Draft & Write Records.
Games developed: Gold West, Romi Rami, GOLDblivion, Earth, Bärenpark, The Isle of Cats, Draft & Write Records
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark, Earth, GOLDblivion, Romi Rami and Draft & Write Records.Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé les adaptations BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark, Earth, GOLDblivion, Romi Rami et Draft & Write Records.
XiaoYi
Games developed: Legend Raiders, Tang Hu Lu, Similo, Spirits of the Forest, Golems, 15 Days, All In
千里之行,始于足下。
MGoulet
Games developed: Goblin Hood, Cannonades, Wizards of the Grimoire, Wizard, 13 Clues, Chemical Overload, Dungeon Roll
BGA Developer of Wizard, Dungeon Roll, 13 Clues and Wizards of the Grimoire
BoucleMed
Games developed: Splendor, The Guild of Merchant Explorers, Nanatoridori, Slide, Next Station: Paris, 101: the match
tilalilalou
Games developed: Through the Ages: A new Story of Civilization, Not Alone, Through the Ages, Tzolk'in, Battle Sheep, Kingdomino
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿
Morgalad
INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek
Games developed: Incan Gold, Santorini, Taluva, Dragon Keeper: The Dungeon, Veggie Garden, Takara Island
Developer of:INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek
stst
Games developed: Kalah, Pylos, Nautilus, Evolution, ONE, Go
pasko92
Games developed: Mountain Goats, River Valley Glassworks, The Shipwreck Arcana, On Tour, Roll to the Top: Journeys, boop.
Developer of boop., Roll to the Top: Journeys, On Tour, Mountain Goats and other BGA adaptations. Send me a message if you're looking to adapt your game!
RicardoRix
Hello...Hello..............Follow me.....
Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.
Haiclue.
Martian Dice.
Not Alone.
Pax Pamir.
War Chest.
Super Fantasy Brawl.
Games developed: Palace, Saint Poker, Auntie Mildred's list of random tasks, Commander Chess, Detective Poker, Finity
BGA developer & Abe wannabe:Hello...Hello..............Follow me.....
Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.
Haiclue.
Martian Dice.
Not Alone.
Pax Pamir.
War Chest.
Super Fantasy Brawl.
AxeCrazy
Games developed: Metz, Amazonas, Diced Veggies, Bauer, Cookie Addict!, Qango
Boardgamer for ages and enjoying playing and developing new games on BGA
Fearinn
Games developed: Batalla de Coronas, Zookeepers, Mate, Nibble, Gems of Iridescia, Persona Non Grata
joezg
Games developed: Railroad Ink, Quetzal, Mr. Jack, Perudo, Donuts
Let me teach you this delightfully silly game
quietmint
Games developed: Coup, Now Boarding, Hardback, Santorini, Taluva
More word games, please!
PaulCBirch
Games developed: Go Nuts for Donuts, Dragonwood, Bloxo, Super Mega Lucky Box, Chimera Station
marcgenesis
Games developed: Logger, Djambi, Gaïa, Celestia, Oh Hell!
KuWizard
I am a Russian living in the UK. Would love to play some boardgames IRL!
Games developed: Simplicity, BANG!, Martian Dice, 3000 Scoundrels, Just One
Hi! I am a developer of Martian Dice, Just One and 51st State, co-developer of BANG! and a very passionate boardgamer :)I am a Russian living in the UK. Would love to play some boardgames IRL!
paramesis
Games developed: Stupor Mundi, Wingspan, New Frontiers, Carnegie, Off the Rails
vurtan
Games developed: Splitter, Knister, Road to 300, Framework, Applejack
Vater, Ehemann, Programmierer und Brettspieler aus Leidenschaft
AmadanNaBriona
I implement games for BGA as a hobby.
Games developed: Perikles, The Lady and the Tiger (Doors), For-Ex, Trick of the Rails, In The Year of the Dragon
I am a collector with too many games on my Shelf of Shame.I implement games for BGA as a hobby.
Ginso
Games developed: Nova Luna, BANG!, Tichu, Praga Caput Regni
BaronFraser
Games developed: Bunny Kingdom, Crusaders: Thy Will Be Done, Automobiles, Dog Lover
ElNSTElN
Games developed: DVONN, Tuned, Iwari, Darwin's Journey
We don't stop playing because we grow old; we grow old because we stop playing.
BoltKey
My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L
Games developed: Bug, Lost Ruins of Arnak, Draftosaurus, Squadro
Game designer (Project L, Snekagon), developer, mid-euro player. My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L
Woodruff
Bon c'est pas grave on va s’ démerder…
Games developed: Tock, French Tarot, Innovation
Non non l'appelez pas ça s’ joue à 3 !Bon c'est pas grave on va s’ démerder…
tsaunat
Games developed: LLAMA, Caravan, Butterfly
Alaskan board game enthusiast.
wolmot
Games developed: Fluxx, Klaverjassen, Star Fluxx
cpasbanal
Co-dev of Burgle Bros.
Games developed: Burgle Bros., Luxor, Barbu
Developer of Barbu, Luxor, HarbourCo-dev of Burgle Bros.
pdw3
Games developed: Bonsai, Forks: 2nd Edition, Tapas
Sometimes I write games for BGA in my spare time.
Rincevent123
Games developed: Terra Nova, Age of Innovation: a Terra Mystica game, Terra Mystica
Jonathan2004
Freelance BGA games Developer known as "joesimpson":
* some games are in alpha,
* 3 games are LIVE
Games developed: River of Gold, Coal Baron, Flip Freighters
Software Developer,Freelance BGA games Developer known as "joesimpson":
* some games are in alpha,
* 3 games are LIVE
Ludovic
Games developed: Guildes, Bubblee Pop, Bombay
Un joueur :) .
Fletcheese
---
Journey before destination
Games developed: Five Tribes, Fika, Gizmos
When we hit our lowest point, we are open to the greatest change---
Journey before destination
nicotacotac
Co-dev. of Federation
And maybe more to come... ;)
Games developed: Big Monster, Federation, Pook
Developer of Big Monster, PookCo-dev. of Federation
And maybe more to come... ;)
bartoleo
Games developed: Glass Road, Viticulture, Clans of Caledonia
adrienle38
Games developed: Moon River, Botanik, Turing Machine
ManaT
Games developed: Meridians, Lifeline, Trike
Thalack
Games developed: A Gest of Robin Hood, Pax Renaissance, Pax Pamir: Second Edition
Miwarre
Games developed: Flume, Konane, Dots and Boxes
BLOIZO
Games developed: Kamon, Oxono, Hokito
MathieuV
Games developed: AVES, Turncoats, District Noir
Jimblefredberry
Games developed: Phat, Solo Whist, Troggu
xiongmao1298
Games developed: Seven Knights Bewitched, Quattuor Reges, The Wolves
fafa-fr
Games developed: The Castles of Burgundy, Jump Gate
Inaofr
Games developed: Saint Petersburg, Stone Age
PC23
Games developed: Targi, Yahtzee
Quinarbre
Games developed: Colt Express, Tash-Kalar
docthib
Games developed: Great Western Trail, Dice Forge
someguy590
Games developed: Troyes Dice, Rolled West
ber00000
Games developed: ToeShamBo, Kabaleo
Idsky
Games developed: Quantum, Factum
Sarix87
Games developed: Framework, Applejack
leocaseiro
Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.
Games developed: Tic-Tac Match, The Crew
Working my way to being an Alpha reviewer (up to 700+ games).Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.
JustinFernal
Games developed: Welcome To New Las Vegas, CuBirds
phobyjuan
Games developed: 61 Autumn leaves, Cat Café
Emanuele Ornella
Games developed: Soluna, Tea Time
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.
Andy_K
Games developed: Nile, Eruption
Tabaskov
Games developed: Cubosaurs, Bamboozle
Marcuda
Games developed: Fleet, Saint Petersburg
ArchdukeDev
Games developed: Crime Zoom: A Dirty Objective, A Feast for Odin
vaanatomic
Games developed: Alveole, Hive
przemek88
Games developed: MLEM: Space Agency, K2
PiratJack
Games developed: Trellis, Scopa
myriam9456
Games developed: SteamRollers, Hoarders
suzannap
Games developed: Sheep Boom Bah, Quinque
QWERTY_Already_Taken
Games developed: Penalty Challenge, King of the Pitch
Doctor Neo Cortex
Games developed: Exit Strategy, Ultimate Tic-Tac-Toe
https://youtu.be/-P08rTazu1U
JohnMothra
Games developed: Don't Go In There, Tucano
Badguizmo
Games developed: Sensei, Riftforce
Blccdy
Games developed: Neom, Tiny Epic Defenders (Second Edition)
SwHawk
Games developed: Cosmos: Empires, Sensei
BrickRoadDX
Games developed: Lifeline, Dragon Bridge
PirateKitten
Games developed: Chicago Express, Paris Connection
shadowphiar
Games developed: Steam Works, Ponte del Diavolo
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.
DargorX
Games developed: Grand Bazaar, Castles of Caleira
InfernalCoder
Games developed: Splash Down, Draft Cider
Aelux
Games developed: Splash Down, Draft Cider
w3r3wolv3s
Games developed: EVL, NXS
andrelmlins
Games developed: Choconnect, Quartz: The Dice Game
fenadoruk
Games developed: Ninjan, Odin
Designer of P for Pizza and Don't Flock Up. Developer of Odin and Ninjan on BGA.
xevizero
Games developed: Rats of Wistar, Newton
konnok3
I like to play games very much, but I'm not a good player.
Games developed: Hachihachi, Cucco
Japanese boardgame player.I like to play games very much, but I'm not a good player.
mscharf
Games developed: Mind Cycling, Pentaquest
BGA enjoyer and developer
galehar
There's still a lot to do.
Games developed: Race for the Galaxy
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.There's still a lot to do.
JumpMaybe
Games developed: 7 Wonders Duel
arleq1
Games developed: Hanabi
bidulpik
Games developed: Backgammon
bmcfluff
Games developed: Lost Cities
T_Law
- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne
Games developed: Connect Four
Favourite Games:- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne
Gumbzy
Games developed: Space Base
Harkle
Games developed: Bandido
ophelopède
Games developed: Bandido
BrianHanechak
Games developed: Koi-Koi
kermitfrog
Games developed: Innovation
Micah Stairs
Games developed: Innovation
Innovation developer
lordmcfuzz
highest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 326 () ->241220
I was 1st for sometime in all time elo for Liverpool rummy
highest wingspan score 111 on 241220, bonus card points 24
ranks not tied to elo/date, just when I notice
Games developed: Innovation
I love innovation and am part of the volunteer dev teamhighest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 326 () ->241220
I was 1st for sometime in all time elo for Liverpool rummy
highest wingspan score 111 on 241220, bonus card points 24
ranks not tied to elo/date, just when I notice
Nanaki404
Games developed: Belote
Acerbic
Games developed: Agricola
MikeIsHere
Games developed: Cribbage
Ixxar
Games developed: Hive
__wiz__
Games developed: Abandon All Artichokes
I co-implemented 'Abandon All Artichokes' on BGA.
rojoMojo
Games developed: Abandon All Artichokes
Guillaume0385
Games developed: Papayoo
Alex_erson
Games developed: Fluxx
bhauman3
Games developed: Tranquility
ch huang
Games developed: Noir: Killer versus Inspector
Tanguy_D
Games developed: Marrakech
CuriousTerran
Games developed: Via Magica
baritonehands
Games developed: Burgle Bros.
emanueles
Games developed: Machiavelli
RavingWanderer
Games developed: Hand and Foot
Valawala
Games developed: Perudo
JoeProgram
Games developed: Copenhagen
Dosychev
Games developed: Red7
MrTerriFy
Games developed: Red7
tutchek
Games developed: Thurn and Taxis
DrNob
Games developed: Flaming Pyramids
Author and Programmer of Flaming Pyramids
Histibidi
Games developed: 99 (addition card game)
ZPolansky
Games developed: Battle of LITS
MutantPigeon24
Developed:
- Chromino
I'm current working on:
- KAWA (Alpha)
Games developed: Chromino
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.Developed:
- Chromino
I'm current working on:
- KAWA (Alpha)
fa81
Games developed: P.I.
jephly
Games developed: Letter Tycoon
Developer of Letter Tycoon
alkinor
Games developed: Dice Hospital
vinayakr
Games developed: Tichu
dashwood314
Games developed: Tichu
I am a web developer and love playing Tichu.
Tof63
If you like it, why not buying me a coffee ? https://en.tipeee.com/board-game-arena-chrome-extension
Games developed: Reflection
I made a browser extension for BGA. Learn more here: https://boardgamearena.com/forum/viewtopic.php?t=30509If you like it, why not buying me a coffee ? https://en.tipeee.com/board-game-arena-chrome-extension
blackgambas
Games developed: Koryŏ
absurde12
Games developed: Koryŏ
neslinesli93
Games developed: Briscola
ChsLed
Games developed: Cardiceo
yannsnow
Games developed: Cacao
ExtraPaul
Games developed: Cacao
Développeur informatique, a découvert les jeux de société depuis peu.
Kennyyy
Games developed: Hex
Trompetenhut
Games developed: Teotihuacan: City of Gods
jeffdi
Games developed: Forbidden Island
chriskang
Games developed: Chinese checkers
domee
Games developed: Senet
Sydnique
Games developed: Onitama
Sandram
Games developed: Neutreeko
Tbaggi
Games developed: Donuts
cora89
Games developed: Cinco
quaresma95
Games developed: President
BlackBeholder
Games developed: Bobail
CraWleR
Games developed: Quantum
radu124
Games developed: Keyflower
c12h22o11_
Games developed: Distilled
lyconide
Games developed: Quantik
trimall
Games developed: Dingo's Dreams
giron1950
Games developed: Yokohama
Crazyboog
Games developed: Poker Texas Hold'em
dhau
Games developed: The Battle for Hill 218
Software Developer and lover of all types of games from Sydney, Australia
Lilzer7
Games developed: Whist 22
J0j0b0
Games developed: Darwin's Journey
wucnuc
Games developed: Xiangqi
yuke 0x0
Games developed: Illustori
ericmcsween
Games developed: Fairy Trails
thinkb4coding
Games developed: Crazy Farmers
Jinnh
Games developed: 8 Masters' Revenge
antromusx
Games developed: Cat in the Box: Deluxe Edition
xnedkx
Games developed: Four Color Cards
https://xnedkx.github.io/games.htm
robinzig
Games developed: Deus
agrypelago
Games developed: Diced Tomatoes
mavit
Games developed: Mijnlieff
gkz
Games developed: Mapmaker: The Gerrymandering Game
thenmal
Games developed: Tigris & Euphrates
Kasmilus
Games developed: Cloud City
WetDogIsHappy
Games developed: Railways of the World
AaronPacker
Games developed: None Shall Pass!
KendraPacker
Games developed: None Shall Pass!
YoannLevet
Games developed: Gamme Logic
BenjL
Games developed: Naishi
GoDodyGo
Games developed: Liverpool (Cozy Oaks) Rummy
2_7182818
Games developed: Metro
Spukyta
Games developed: Dinosaur Tea Party
I've developed the BGA adaptation for Dinosaur Tea Party
Seytonia
Games developed: Praga Caput Regni
fistachos
Games developed: MLEM: Space Agency
VanHlebar
Games developed: El Grande
HQ063
Games developed: Geek Out! Masters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.
Xom
Games developed: Oh-Seven
Oh-Seven developer
locerol
Games developed: Ginkgopolis
ggohierroy
Games developed: City of the Big Shoulders
Josten
Games developed: Caravan
Coolroo
Games developed: The Wolves
ShaPhi7
Games developed: Linkage
The board can't be flipped when it's online
Ottoreg
Games developed: Boss Quest
Tirix
Games developed: Expedition: Northwest Passage
ginn5j
Games developed: 24/7: The Game
Elliot K
Games developed: Uptown
Enguerrand_P
Games developed: Yoxii
Oberstille
I'm a software developer, and I'm working on BGA implementations of Burgle Bros 2 and Effortless at the moment (in addition to the complete projects listed under "games developed"). If you're interested in adapting your game for BGA, send me a message!
Games developed: The Shipwreck Arcana
I love deck-building, deduction, and cooperative games (though I also enjoy lots of other things!).I'm a software developer, and I'm working on BGA implementations of Burgle Bros 2 and Effortless at the moment (in addition to the complete projects listed under "games developed"). If you're interested in adapting your game for BGA, send me a message!
jonsmiley
Games developed: Nanga Parbat
Shun91
Games developed: Hidden Leaders
st41116
Games developed: Soulaween
YEEDA
Games developed: Soulaween
vincenzobara
Games developed: Kulami
derby-digital
Games developed: Rallyman: DIRT
Rudolf
Games developed: Dark Agent
Hellllllloooooooo!
Matthias23
Games developed: Bandada
tet2brick
Games developed: Tiwanaku
Hebraz
Games developed: Mascarade
Loenix34
Games developed: Dinner In Paris
Gyasi
Games developed: Gangsta!
Kwiss44
Games developed: Gangsta!
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php
adela82
Games developed: The Jelly Monster Lab
forbiddenlimb
Games developed: Good Cop Bad Cop
Babamots
Games developed: Homeworlds
Not much to look at but occasionally good for a laugh.
Brainchild
Games developed: A Fistful of Gold
Insatiable euro-gamer and occasional BGA developer
Alex_tgiu
Games developed: Bao la Kiswahili
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili
daikinee
Games developed: Assyria
TheBoot
Games developed: Homesteaders
Polymorphism
Games developed: The way to Juliet
Shadeviper
Games developed: Pond
TheRift289
Games developed: Pond
tarini
Games developed: Florenza: The Card Game
http://www.giocareinscatola.it
developgame
Games developed: Crazy Eights
QuasarDuke
Games developed: 99 (trick-taking card game)
Dragonrouge
Games developed: Once Upon A Forest
eoincos
Games developed: Dice Summoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)
yupika
Games developed: Kmakici Family's greatest teatime
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.
luco22
Games developed: Yokai Septet
Feunisher
Games developed: Con Sonar!
Nico_75
Games developed: Las Vegan
Nico_KYF
Games developed: Las Vegan
Ramanel
Games developed: Gift of Tulips
v_k_k
Games developed: Herrlof
Jiiru
Games developed: Arctic
LaszloK
I like discussing.
I don't like arguing.
I enjoy the fact that there isn't a single correct way to play Hanabi (or pretty much any other game, for that matter).
Games developed: Hungarian Tarokk
Favourites: Tarokk, Hanabi, Agricola.I like discussing.
I don't like arguing.
I enjoy the fact that there isn't a single correct way to play Hanabi (or pretty much any other game, for that matter).
SteveD123
Games developed: Robots Ate Our Pizza
Grunt_the_Clever
Games developed: Zener
Bids
Games developed: Bids
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask
vincentcroquette
Games developed: Golfie
ChazM
Games developed: Jump Gate
thebosz
Games developed: Eminent Domain: Microcosm
Malbroug
Games developed: Drones vs Seagulls
Pikrass
Games developed: Shogi
hymnal
Games developed: Mutant Crops
junibegood
Games developed: Canosa
Silae
Games developed: EpiZodiak
grid
Games developed: Thrive
I'm Martin Grider, board game designer and video game developer. My game development blog is chesstris.com, games you can buy at abstractpuzzle.com.
philou511
Games developed: Thrive
douze12
Games developed: Le Dernier Peuple
Crystalline Cat
Games developed: VEGEtables
Orh
Games developed: DinoGenics
TagGerr
Games developed: DinoGenics
Nevin
Games developed: Kiri-ai: The Duel
Master of CS (ASU). Game Software Engineer. AGS Money Charge Ying Da, Boo Bucks (Unity+HLSL). ETBIM Construction Safety (VR+Interactions). BGA: Kiri-ai
MMUnimi
Games developed: Masters of Renaissance: Lorenzo il Magnifico – The Card Game
TomFCG
Games developed: Kraken Up
Lauwqui
Games developed: Pook
Sean Ross
Games developed: Vidrasso
salty-horse
Games developed: Vidrasso
cosmosch
Games developed: Sparts
Yupa
Games developed: Shogun
diwwib
Games developed: Splash Down
Brederic
Games developed: Remember When
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.
disu
Games developed: Trusis
Developer and creator of Trusis, a simple murder party game now available on BGA!
cheval_raye
Games developed: Coin Age
gilthe
Games developed: Japanese (Riichi) Mahjong
Sylle1
Games developed: Okanagan: Valley of the Lakes
TyrenDe
Games developed: Tortuga 1667
Uthopia
Games developed: Four Gardens
Razvogor
Games developed: Biyi
FindYodaWinCash
Games developed: Cairo Corridor
RyTracer
Games developed: Reflections in the Looking Glass
I love board games in real life and online! I am the president of the Colorado Game Designers Guild and I have one game here on BGA: Reflections in the Looking Glass. I'm also usually ranked in about 5 games on BGA at any given time. Let have some fun!
DonSchwarz
Games developed: Lineae
arustleund
Games developed: Caribbean All Fours
Nierin
Games developed: The Nine Domains
Ianizer
Games developed: Pedro
Shazzypaz
Maintained Space Base on BGA for 1 1/2 years. My volunteer contribution.
Games developed: Kingdoms
Retired. Play lots of pickleball and love to cook (anything and everything, simple to gourmet).Maintained Space Base on BGA for 1 1/2 years. My volunteer contribution.
oboulland
Games developed: Divercité
Nisterius
Games developed: Grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!
dudi2
Games developed: Mü
giantroach
Games developed: Tholos
bbmiKii
Games developed: Megalomania
Swinkels
Games developed: the itty bitty card game
Whebon
Bananani
Games developed: Blaze
Yu-wolf-or-Oru
Games developed: TriATri
_Maestro_
Games developed: Circle Of Life: on the Savannah
NFranklin
Games developed: Starship Merchants
blasmena
Games developed: Alakablast
Angst03
Games developed: Quadrata Canada
Gabriel Sagarzazu
Games developed: KQJ
CitadelUK
Games developed: Aurum
Whales Entertainment
Games developed: Safari Witness
brunnyer
Games developed: Grund
mandrel
Developed Calypso (currently in beta)
Games developed: Calypso
Cards, but also sometimes not cards.Developed Calypso (currently in beta)
Deiussum
Games developed: Minnesota Whist
Morphus
Games developed: Ynaros Fallin
Matthias X
Games developed: Raubbau
kolofardos
Games developed: Tulip & Rose
BGG Rattle
leocheung0725
Games developed: Aniversus
Don Kiwi
Games developed: Quintus
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